UV Editor – Maya

Lemon_UV

The UV Editor lets you view and interactively edit the UV texture coordinates for polygon, NURBS, and subdivision surfaces within a 2D view. You can access it from either Windows > UV Editor or the UV > UV Editor menu in the Modeling menu set.

You can select, move, scale, and generally modify the UV topology for a surface very much like you work with other modeling tools within Maya. You can also view the image associated with the assigned texture map as a backdrop within the UV Editor and modify the UV layout to match as required.

UV_Tool

All major UV tasks are accessible either via the UV Editor‘s toolbar and menus, or from the Modeling menu set’s UV menu.

pig_cup_uv

The above image is the UV Editor View of Mr. Absent Minded’s coffee cup.

Lemon_outUV_color

UV texture coordinates for the Lemon in the UV Editor’s 2D view.

coffee_fb

Mr. Absent Minded coffee cup rendered by Mental Ray for Maya 2016.

messi_lemon_tea_fb

Messy Messi lemon tea cup rendered by Mental Ray for Maya 2016.

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