Panoramic Photo Retouching in Photoshop

The Domemaster Photoshop Actions Pack is a collection of custom Adobe Photoshop actions – written by my friend Andrew Hazelden – designed to speed up the fulldome content creation workflow.

The actions provide tools for converting images from several common panoramic formats such as angular fisheye, equirectangular, and cube map panoramas, and general utilities for VR and fulldome production.

The Domemaster Photoshop Actions Pack is compatible with Photoshop both Mac and Windows.

This tutorial will show you how to remove the tripod from the bottom by using Domemaster Photoshop Actions Pack. The below panoramic 360 degree photos was taken by Ricoh Theta S camera at Hashiguiiwa (橋杭岩) in .

original_Latlong_image

Firstly, I start by opening the 2:1 aspect ration LatLong image in Photoshop.

Step_01

Then using the Domemaster Photoshop Actions pack toolset and run the General Utilties > Rotate 180 degree action, and then the Transform > 2:1 Equirectangular to Angular Fisheye action. This gives you a downward looking angular fisheye image to use for the tripod zone cloning process.

actions_pack

Step_03

After that, you need to use the Photoshop clone stamp tool to retouch and remove the tripod.

tripod_retouched

Next, you have to covert the retouched image by using  “Conversions > Angular Fisheye to 2:1 Equirectangular” action to convert the image back into a LatLong projection.

Step_07

Since re-projecting a panorama can soften the image details, I suggest you add a layer mask to the repaired image in Photoshop and keep only the patched tripod zone at the bottom 25% of the frame. This means you will use the original image data for the top 75% of the LatLong picture that the audience is looking at most of the time.

Step_09

layers.jpg

This little Pack will save your Day! There seriously is no easier way to edit 360 Panoramic Footage in Photoshop then this. So a big THANKS to Andrew Hazelden for this great job!

All rights reserved by alexworkshop

How to create and edit a virtual reality scene

In this tutorial, I will show you how to set up a VR scene in Maya and render a 360° scene by using the VR toolset of PlayblastVR for Maya and KartaVR for Fusion.  These two awesome plug-ins were produced by my friend Andrew Hazelden.

playblastVR_alexworkshop

If you already have a scene put together, feel free to use that. In my case, I am using my Mr. Absent Minded Character with his house.

playblastVR_setting

The PlayblastVR renderer allows you to create immersive previz renderings of Maya scenes in Angular Fisheye, LatLong, cubic panorama formats.

D:/Maya Project Folder/Pig House Project/scenes/Sphere_Bg_House.

This is a Equirectangular (LatLong) format.

kolorEye_alexworkshop

After a PlayblastVR panoramic rendering is complete it can be sent automatically to a panoramic viewing program or a video playback tool like DJV Viewer, Adobe SpeedGrade, Amateras Dome Player, Assimilate Scratch and Scratch Player, Buf Software BVIEW, Domemaster3D DomeViewer, Kolor Eyes, GoPro VR Player, QuickTime, Whirligig, Whirligig SteamVR, VLC, VLCwarp Player, RV, Live View Rift, FCheck, or IMF Display.

Note

Google Cardboard brings immersive experiences to everyone in a simple and affordable way. Whether you fold your own or buy a Works with Google Cardboard certified viewer, you’re just one step away from experiencing virtual reality on your smartphone.

BoxCard_alexworkshop

With a wide variety of viewers to choose from, you’re sure to find one that fits you just right. This Mr. Absent Minded cardboard was a hand made product by my own.

stereoFusion_1024

The KartaVR plug-in works inside of Blackmagic Design’s powerful node based Fusion Studio compositing software. It provides the essential tools for VR, panoramic 360° video stitching, and image editing workflows.

defishingand rotate.jpg

KartaVR plug-in provides the essential tools for VR, panoramic 360° video stitching, and image editing workflows, the Marcos included Defishing and Rotating effects.

half_color_anaglyph_Glasses

The StereoAnaglyphHalfColorMerge node is used to create an anaglyph red/cyan 3D glasses style stereo image by merging a pair of left and right images. It is one of the powerful features of KartaVR plug-in.

All rights reserved by alexworkshop